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*Pathfinder: Kingmaker - Beneath The Stolen Landsath The Stolen Lands
*Pathfinder Kingmaker Stolen Land Walkthrough
*Pathfinder: Kingmaker - Beneath The Stolen Lands Within
*Pathfinder Kingmaker Beneath The Stolen Lands Boons’Pathfinder: Kingmaker’ Beneath The Stolen Lands DLC And Enhanced Edition Dated - Screensby Rainier on May 23, 2019 @ 3:40 p.m. PDT
*Owlcat Games is a digital games developer based in Moscow, Russia and the developer of Pathfinder: Kingmaker, a licensed computer roleplaying game adaptation of the Kingmaker Adventure Path of Paizo’s Pathfinder tabletop game. 1 Pathfinder: Kingmaker DLC 1.1 DLC #1 – “The Wildcards” 1.2 DLC #2 – “Varnhold’s Lot” 1.3 DLC #3 – “Beneath The Stolen Lands” 1.4 Pathfinder.
*How does Beneath the Stolen Lands work? A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The game is similar to classic RPG games such as Baldur’s Gate and Neverwinter Nights.
Pathfinder: Kingmaker – Stolen Land Walkthrough This is a timed quest. However, you have about 90 days to complete it, so don’t hesitate to complete other quests first. Pathfinder: Kingmaker is an isometric computer RPG that will take players on a tour through the infamous Stolen Lands, the dangerous and turbulent territories well known within Pathfinder fandom.
The computer RPG will revisit familiar characters and well-known locations of the series’ lore as well as treat players to brand new adventures, deadly foes and unforeseen twists and turns. Fans of the fantasy pen-and-paper RPG will experience its epic, heroic universe in new ways while computer RPG gamers will discover their favorite genre in a more contemporary light.
Pathfinder: Kingmaker will challenge players as both adventurers and rulers as they will be able to claim explored lands and carve their own kingdom from the wilderness. Kingdom founding will go beyond simple stronghold-building to become a true reflection of the hero’s character and choices made throughout the game. Each kingdom will be a living thing shaped by alignment, choices, allies and the hero’s ability to lead his or her people.
For the days where jumping into an unpredictable gauntlet of combat sounds more enticing than discovering the Stolen Lands’ rich lore, this DLC will introduce a rogue-like randomly generated endless dungeon, complete with a new unique boss. The dungeon offers two options. It can be explored in a separate game or experienced within an adventurer’s main campaign.
Some of our shrewder fans have already figured out that we like to release things near the end of the month. Such was our plan for “Beneath The Stolen Lands”, our 3rd DLC, as well. However, after postponing it for a month from late April to late May, we’ve realized we now had 2 releases lined up one after the other in the space of a week. For this reason, we’ve decided that it would make more sense to release both the DLC and Enhanced Edition on the same day, June 6.
Just to remind you what it’s going to be like:
Beneath The Stolen Lands Key Features
*Enter a massive dungeon with a party made from scratch. Begin your adventure to the Tenebrous Depths with a party of newly created characters. Start the game from the main menu and experience the descent into an endless rogue-like dungeon
*Explore the near-infinite possibilities of building a Pathfinder character. Try out different builds to perfect your tactics at your leisure. Create a band of adventurers able to overcome any danger!
*Defeat is but a new beginning! Dying in an encounter enables additional benefits for your next playthrough
*Unlock new items to buy across multiple playthroughs. The number of item slots traders have depends on how far you have been able to descend during all of your previous forays combined
*Enter the dungeon as your main character, alternatively you can wait for an invitation from a mysterious protector of Golarion as you play through the Main Story. The pre-set version of the dungeon is included into the main campaign, allowing you to use your character and companions to conquer the Tenebrous Depths
From day one, we’ve set it as our goal to tirelessly improve our game based on your feedback and insight. We’ve pored over comments, scoured the forums and scrutinized your survey answers – and then rushed back to start fixing, polishing and expanding. Today, we are happy to announce the fruits of our labors: an Enhanced Edition of “Pathfinder: Kingmaker”, free to everyone who already owns a copy of the game! Not only is it a culmination of all the previous patches and fixes. Featuring all-new classes, items and abilities, numerous quality-of-life features and multiple balance adjustments, this is the ultimate way to play the game!
The Enhanced Edition will launch on June 6.
Enhanced Edition Key Features
*Free Upgrade for all existing players
*Numerous gameplay-enriching content additions and dozens of quality-of-life features
*New abilities and ways to build your character
*A Brand-new class: Slayer
*New items and weaponry
*Improved balance, especially in the beginning and last two chapters of the game
*Enhanced kingdom management system, both in terms of balance as well as usability and player comfort
*Increased variety of random encounters on the global map
*Thousands of fixes and improvements made since the game’s initial release
Key features:
*A Living and Untamed World Awaits – Pathfinder: Kingmaker features a dynamic world with highly detailed locations to explore, day-night cycle, changing seasons and weather system.
*Create The Adventurer You Want - Seven core races and 14 different classes, each with up to 3 different archetypes, with the option to customize characters adjusted to your playstyle.
*Pick Your Companions Wisely - Up to 11 diverse companions, with individual stories to tell and relationships to build, provide players with a party as complex as they are.
*Shape The Future of your Kingdom - Shape the Stolen Lands with decisions made either as a wise and righteous king or as an evil tyrant. Players have the power to shape the future of their kingdom and the world beyond.
The game is being developed by a team of industry veterans, with a dozen years of experience (Etherlods, Silent Storm, Heroes of Might&Magic V, Skyforge) and love for pen and paper role-playing games. Assisting the story is narrative designer Chris Avellone, who previously worked on Fallout 2, Planescape: Torment, Divinity: Original Sin II, and many other well-known titles. To ensure that the Pathfinder universe is carefully transferred into a video game, the development team also works in close partnership and under the supervision of Paizo, the creators of the pen-and-paper RPG franchise.
Pathfinder: Kingmaker is currently available for PC (Steam).
More articles about Pathfinder: KingmakerPlease enable JavaScript to view the comments powered by Disqus.blog comments powered by DisqusPathfinder: KingmakerDeveloper(s)Owlcat GamesPublisher(s)Deep SilverDirector(s)Alexander Mishulin[1]Programmer(s)Alexey Drobyshevsky[1]Artist(s)Victor Surkov[1]Composer(s)Inon Zur, Dmitry V. Silantyev, Sergey Eybog, Mikhail Kotov, Alexander Fomichev, DryanteEngineUnityPlatform(s)Linux, macOS, Microsoft Windows, PlayStation 4, Xbox OneRelease25 September 2018Genre(s)Role-playingMode(s)Single-player
Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing’s Pathfinder franchise.[2] Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018.Gameplay[edit]
The gameplay is modelled on the Pathfinder role-playing game and inspired by classic computer RPGs such as Baldur’s Gate and Neverwinter Nights. It features a real-time-with-pause or turn-based combat system and an isometric perspective. One of the game’s distinguishing features is its emphasis on realm-building, with the player’s decisions as a local lord affecting the rest of the gameplay as they are embroiled in a world of political intrigue and adventure.[3]
Character customization is a key feature, along with an alignment system where a character’s alignment can change due to player choice. While the player begins with only one character of their creation, the game is party-based as companions join them along the way.[4][5] These include both established Pathfinder characters and newly invented characters.[2] The game is estimated to last between over 80 to 140 hours.[6][7]Plot[edit]
Pathfinder: Kingmaker is based on the six modules that make up the Pathfinder Adventure Path campaign published in 2010.[8]Setting[edit]
It is set within the Stolen Lands, part of the greater region of the River Kingdoms south of Brevoy, which is in turn part of Golarion, the default setting of Pathfinder. It features the player carving their own realm out among the wilderness as a local lord, and expands upon the corresponding Kingmaker tabletop module.[9][10]
The Stolen Lands are split into a number of regions which can slowly get added to the player’s barony as the plot progresses. Among the regions include the trecherous wooded Narlmarches in the center, the town of Varnhold to the east and the city of Pitax to the west. Places from the Pathfinder universe that can play a part in the storyline include the rival Brevan cities of Restov & New Stelvan to the north, the revolutionary country of Galt far south, and Numeria & the River Kingdoms to the west.Non-Player Characters[edit]
Throughout the game, the player will encounter & may recruit various characters into their party and as advisors for their growing kingdom. Characters who can potentially join the main character include affable Halfling Bard Linzi, brusque Barbarian Amiri, ex-Paladin and current Fighter Valerie, fatalist Dwarf Cleric Harrim, undead Elf Jaethal, kind-hearted Cleric Tristian, phase-shifting twin sister Kineticists Kallike & Kanerrah, the enslaved duo of Rogue/Wizard Octavia and Half-Orc Magus Regongar, narcissistic Alchemist Jubilost, brooding Ranger Ekundayo, and delusional Goblin Rogue Nok-Nok.Story[edit]
The story begins in the mansion of Restov ruler Jamandi Aldori, where the player character is among a group of adventurers who are offered a barony in the Stolen Lands if they remove the Stag Lord, a local bandit who has named himself King of the Shrike Hills. On the night before the adventurers set off, the mansion is attacked by assassins whom the player and Aldori forces fight off. In the immediate aftermath, one of the adventurers Tartuccio accuses the player of letting the assassins into the mansion and of being a secret spy for Pitax. Unable to determine the truth, Aldori splits the adventurers into two groups with the player leading one and Tartuccio leading the other.
As the hunt for the Stag Lord progresses, two different storylines proceed. In one, the player is informed by a mysterious drifter that Tartuccio is leading his team to finding a magical artifact of some importance. The player’s group chases after Tartuccio, during which Restov discovers that Tartuccio was the real Pitax spy. The party discovers that he has taken the disguise of a kobald named Tartuk where he has instigated a war between hordes of kobalds & mites residing under an old Sycamore tree. Making their way down to the shrine underneath the Sycamore, the party find Tartuccio passing the shrine’s artifact through a portal. Tartuccio is killed, but in the aftermath an unknown person revives him as a kobald permanently.
At the same time, the player encounters a nymph in their dreams, calling herself the Guardian of the Bloom. The nymph leads the player’s party to various locations in order to stop a curse blanketing the region with an impassible fog. After cleansing a nearby shrine, the party is able to assault the Stag Lord’s bandit fort and ultimately kill him. With both storylines complete, the party is welcomed back to Restov and the player is declared Baron (or Baroness) of the Shrike Hills.
Upon return, the player is required to address a number of problems plaguing their new kingdom. Among them is the Guardian of the Bloom promising them a reward, only to lure them into an ambush and now showing a desire to harm the player’s kingdom. Shortly after, the barony is attacked by hordes of trolls & kobalds terrorising their land. A hammer-shaped brand on the trolls makes them unnaturally resistant to fire, and ultimately leads the party to Trobold, an abandoned Dwarven outpost that has been claimed as a new city for kobolds & trolls. The party eventually reach Trobold’s leaders: Troll king Hargulka & resurrected Kobold king Tartuk. Depending on the player’s actions, Trobold may be destroyed and remain but regardless the attacks stop.
Months later, the kingdom is subject to a series of unusual events where citizens spontaneously transform into animals & unknown creatures. The kingdom’s advisers eventually find that the transformations are due to seeds which end up in victim’s stomachs and eventually sprout, creating a portal that brings a creature from elsewhere in (killing the host). It is eventually discovered that the seeds have been put into one of the kingdom’s rivers by a nearby goblin tribe worshipping an unknown entity. The player’s party attacks the tribe’s fort and forces the tribe’s shaman to reveal the source, but around the same time mass sproutings happen in the Capital. The player must decide whether to defend the Capital first or go straight to the source of the seeds; a giant everblooming flower inside a remote cave.
While investigating the everblooming flower, the party is transported to the First World, a primordial plane which acts as the home of the Guardian of the Bloom. Ironhide’s ultimate strategy bundle download mac. Through flashbacks, the player is shown the origin of the Guardian – Once a nymph called Nyrissa, she once attempted to create her own kingdom and received the ire of the Lantern King (a god-like Eldest in the First World) in the process. As punishment, the Lantern King charges her with destroying kingdoms in the Stolen Lands over time, with each kingdom becoming a grain of dust in a cup meant to be filled. The party learns that the everblooming flower exists in both the First World and Golarion, requiring the party to split up and attack the flower simultaneously in both planes. The kingdom once again returns to normal.
After a while, the player receives word from Maegar Varn, the monarch of neighbouring Varnhold. Arriving at the barony, the Baron finds all the citizens have disappeared but finds a raven following them. The player comes across a Barbarian camp, including one of a group of mysterious women calling themselves the Defaced Sisters. The player is asked to find her fellow Defaced Sisters at locations where they were looking for artifacts. Once finding the fates of all of them, the first Defaced Sister attempts to turn the barbarians against the player. Regardless of the resolution, the player learns of Vordakai, a former cyclops lich who ruled an empire on the surrounding land, and that the Defaced Sisters were looking for artifacts to open his tomb. The party in turn enter Vordakai’s Tomb, and eventually encounter the lich alongside his raven pet. During the battle, Tristian will appear and betray the player, taking from Vordakai’s eye an artifact known as the Eye of Abaddon which acts as the source of the lich’s power and disappearing in a portal. After defeating the lich, the Maegar and the Varnhold citizens are found in a series of jars in a nearby room and Maeger pledges his lands to the Baron.
While looking into the reason of Tristian’s betrayal, the kingdom is alerted to neighbouring Restov being under attack, with Jamandi Aldori requesting her allies to assist. The attackers are found to be a number of barbarian tribes following the Twice-Born Armag, a warlord believed to be a reincarnation of the legendary warlord of the same name. The Baron’s party is able to stop the attacks and chase Armag to the tomb of the original warlord, finding the new Armag holding an ancient sword. It transpires that the legendary Armag’s soul resides in the sword, and that the tale of the new Armag being a reincarnation was a fabrication told by the Defaced Sisters. Depending on how quickly the Baron finds him, they either find the new Armag possessed by the old’s soul or arrive just in time to prevent it.
At the same time, Tristian’s trail is found as the player chases him through a series of portals across the barony. Eventually, they find him at one of Nyrissa’s fortresses, in the hands of the Defaced Sisters and stripped of his eyesight. After being rescued, Tristian reveals that he was a divine being made mortal by Nyrissa and forced to do her bidding, including helping with some of the events plaguing the barony. The fate of Tristian lays in the player’s hands, including execution, exile or forgiveness. With both the Brevoy invasion and Tristian’s treachery resolved, the Baron is made a King as thanks from Restov.
Eventually the King receives an invitation to a tournament in Pitax, held by its king Castruccio Irovetti which becomes a thinly-veiled way for Irovetti to insult the player’s kingdom. Soon after, the kingdom is plagued by a number of problems including monsters appearing out of nowhere, bandits terrorising the player’s border regions and propaganda insulting the King’s ability to lead a kingdom. These are soon followed by an ultimatum from Irovetti to surrender the crown to him, who is also believed to be the instigator of the various problems.
While solving the various problems (as well as finding a few problems in Pitax due to Irovetti’s ruling), it is discovered that it is possible to enter Nyrissa’s dreams in the same way that she had done to others. This leads to the player learning more about her curse, including that she only has two kingdoms left to fulfill the curse: Pitax & the player’s kingdom. It is also revealed that the Lantern King had removed the ability to love from Nyrissa’s soul, embuing it in a wooden stick known as the Briar. Another nymph later reveals that the Briar was the artifact stolen by Tartuccio in the Old Sycamore, and that it is in the possession of Irovetti. The party heads to the city of Pitax where the King can optionally convince a number of factions within the city to revolt against their king. Regardless of events, Irovetti retreats into his palace to which the player follows. Irovetti is defeated, and the Briar is retrieved by the player.
With the player now being the sole ruler of the Stolen Lands, Nyrissa finally finishes with one large-scale endless assault with First World forces terrorising the player’s entire kingdom. The King is forced to travel to the far west, where they find a portal t
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*Pathfinder: Kingmaker - Beneath The Stolen Landsath The Stolen Lands
*Pathfinder Kingmaker Stolen Land Walkthrough
*Pathfinder: Kingmaker - Beneath The Stolen Lands Within
*Pathfinder Kingmaker Beneath The Stolen Lands Boons’Pathfinder: Kingmaker’ Beneath The Stolen Lands DLC And Enhanced Edition Dated - Screensby Rainier on May 23, 2019 @ 3:40 p.m. PDT
*Owlcat Games is a digital games developer based in Moscow, Russia and the developer of Pathfinder: Kingmaker, a licensed computer roleplaying game adaptation of the Kingmaker Adventure Path of Paizo’s Pathfinder tabletop game. 1 Pathfinder: Kingmaker DLC 1.1 DLC #1 – “The Wildcards” 1.2 DLC #2 – “Varnhold’s Lot” 1.3 DLC #3 – “Beneath The Stolen Lands” 1.4 Pathfinder.
*How does Beneath the Stolen Lands work? A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The game is similar to classic RPG games such as Baldur’s Gate and Neverwinter Nights.
Pathfinder: Kingmaker – Stolen Land Walkthrough This is a timed quest. However, you have about 90 days to complete it, so don’t hesitate to complete other quests first. Pathfinder: Kingmaker is an isometric computer RPG that will take players on a tour through the infamous Stolen Lands, the dangerous and turbulent territories well known within Pathfinder fandom.
The computer RPG will revisit familiar characters and well-known locations of the series’ lore as well as treat players to brand new adventures, deadly foes and unforeseen twists and turns. Fans of the fantasy pen-and-paper RPG will experience its epic, heroic universe in new ways while computer RPG gamers will discover their favorite genre in a more contemporary light.
Pathfinder: Kingmaker will challenge players as both adventurers and rulers as they will be able to claim explored lands and carve their own kingdom from the wilderness. Kingdom founding will go beyond simple stronghold-building to become a true reflection of the hero’s character and choices made throughout the game. Each kingdom will be a living thing shaped by alignment, choices, allies and the hero’s ability to lead his or her people.
For the days where jumping into an unpredictable gauntlet of combat sounds more enticing than discovering the Stolen Lands’ rich lore, this DLC will introduce a rogue-like randomly generated endless dungeon, complete with a new unique boss. The dungeon offers two options. It can be explored in a separate game or experienced within an adventurer’s main campaign.
Some of our shrewder fans have already figured out that we like to release things near the end of the month. Such was our plan for “Beneath The Stolen Lands”, our 3rd DLC, as well. However, after postponing it for a month from late April to late May, we’ve realized we now had 2 releases lined up one after the other in the space of a week. For this reason, we’ve decided that it would make more sense to release both the DLC and Enhanced Edition on the same day, June 6.
Just to remind you what it’s going to be like:
Beneath The Stolen Lands Key Features
*Enter a massive dungeon with a party made from scratch. Begin your adventure to the Tenebrous Depths with a party of newly created characters. Start the game from the main menu and experience the descent into an endless rogue-like dungeon
*Explore the near-infinite possibilities of building a Pathfinder character. Try out different builds to perfect your tactics at your leisure. Create a band of adventurers able to overcome any danger!
*Defeat is but a new beginning! Dying in an encounter enables additional benefits for your next playthrough
*Unlock new items to buy across multiple playthroughs. The number of item slots traders have depends on how far you have been able to descend during all of your previous forays combined
*Enter the dungeon as your main character, alternatively you can wait for an invitation from a mysterious protector of Golarion as you play through the Main Story. The pre-set version of the dungeon is included into the main campaign, allowing you to use your character and companions to conquer the Tenebrous Depths
From day one, we’ve set it as our goal to tirelessly improve our game based on your feedback and insight. We’ve pored over comments, scoured the forums and scrutinized your survey answers – and then rushed back to start fixing, polishing and expanding. Today, we are happy to announce the fruits of our labors: an Enhanced Edition of “Pathfinder: Kingmaker”, free to everyone who already owns a copy of the game! Not only is it a culmination of all the previous patches and fixes. Featuring all-new classes, items and abilities, numerous quality-of-life features and multiple balance adjustments, this is the ultimate way to play the game!
The Enhanced Edition will launch on June 6.
Enhanced Edition Key Features
*Free Upgrade for all existing players
*Numerous gameplay-enriching content additions and dozens of quality-of-life features
*New abilities and ways to build your character
*A Brand-new class: Slayer
*New items and weaponry
*Improved balance, especially in the beginning and last two chapters of the game
*Enhanced kingdom management system, both in terms of balance as well as usability and player comfort
*Increased variety of random encounters on the global map
*Thousands of fixes and improvements made since the game’s initial release
Key features:
*A Living and Untamed World Awaits – Pathfinder: Kingmaker features a dynamic world with highly detailed locations to explore, day-night cycle, changing seasons and weather system.
*Create The Adventurer You Want - Seven core races and 14 different classes, each with up to 3 different archetypes, with the option to customize characters adjusted to your playstyle.
*Pick Your Companions Wisely - Up to 11 diverse companions, with individual stories to tell and relationships to build, provide players with a party as complex as they are.
*Shape The Future of your Kingdom - Shape the Stolen Lands with decisions made either as a wise and righteous king or as an evil tyrant. Players have the power to shape the future of their kingdom and the world beyond.
The game is being developed by a team of industry veterans, with a dozen years of experience (Etherlods, Silent Storm, Heroes of Might&Magic V, Skyforge) and love for pen and paper role-playing games. Assisting the story is narrative designer Chris Avellone, who previously worked on Fallout 2, Planescape: Torment, Divinity: Original Sin II, and many other well-known titles. To ensure that the Pathfinder universe is carefully transferred into a video game, the development team also works in close partnership and under the supervision of Paizo, the creators of the pen-and-paper RPG franchise.
Pathfinder: Kingmaker is currently available for PC (Steam).
More articles about Pathfinder: KingmakerPlease enable JavaScript to view the comments powered by Disqus.blog comments powered by DisqusPathfinder: KingmakerDeveloper(s)Owlcat GamesPublisher(s)Deep SilverDirector(s)Alexander Mishulin[1]Programmer(s)Alexey Drobyshevsky[1]Artist(s)Victor Surkov[1]Composer(s)Inon Zur, Dmitry V. Silantyev, Sergey Eybog, Mikhail Kotov, Alexander Fomichev, DryanteEngineUnityPlatform(s)Linux, macOS, Microsoft Windows, PlayStation 4, Xbox OneRelease25 September 2018Genre(s)Role-playingMode(s)Single-player
Pathfinder: Kingmaker is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishing’s Pathfinder franchise.[2] Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018.Gameplay[edit]
The gameplay is modelled on the Pathfinder role-playing game and inspired by classic computer RPGs such as Baldur’s Gate and Neverwinter Nights. It features a real-time-with-pause or turn-based combat system and an isometric perspective. One of the game’s distinguishing features is its emphasis on realm-building, with the player’s decisions as a local lord affecting the rest of the gameplay as they are embroiled in a world of political intrigue and adventure.[3]
Character customization is a key feature, along with an alignment system where a character’s alignment can change due to player choice. While the player begins with only one character of their creation, the game is party-based as companions join them along the way.[4][5] These include both established Pathfinder characters and newly invented characters.[2] The game is estimated to last between over 80 to 140 hours.[6][7]Plot[edit]
Pathfinder: Kingmaker is based on the six modules that make up the Pathfinder Adventure Path campaign published in 2010.[8]Setting[edit]
It is set within the Stolen Lands, part of the greater region of the River Kingdoms south of Brevoy, which is in turn part of Golarion, the default setting of Pathfinder. It features the player carving their own realm out among the wilderness as a local lord, and expands upon the corresponding Kingmaker tabletop module.[9][10]
The Stolen Lands are split into a number of regions which can slowly get added to the player’s barony as the plot progresses. Among the regions include the trecherous wooded Narlmarches in the center, the town of Varnhold to the east and the city of Pitax to the west. Places from the Pathfinder universe that can play a part in the storyline include the rival Brevan cities of Restov & New Stelvan to the north, the revolutionary country of Galt far south, and Numeria & the River Kingdoms to the west.Non-Player Characters[edit]
Throughout the game, the player will encounter & may recruit various characters into their party and as advisors for their growing kingdom. Characters who can potentially join the main character include affable Halfling Bard Linzi, brusque Barbarian Amiri, ex-Paladin and current Fighter Valerie, fatalist Dwarf Cleric Harrim, undead Elf Jaethal, kind-hearted Cleric Tristian, phase-shifting twin sister Kineticists Kallike & Kanerrah, the enslaved duo of Rogue/Wizard Octavia and Half-Orc Magus Regongar, narcissistic Alchemist Jubilost, brooding Ranger Ekundayo, and delusional Goblin Rogue Nok-Nok.Story[edit]
The story begins in the mansion of Restov ruler Jamandi Aldori, where the player character is among a group of adventurers who are offered a barony in the Stolen Lands if they remove the Stag Lord, a local bandit who has named himself King of the Shrike Hills. On the night before the adventurers set off, the mansion is attacked by assassins whom the player and Aldori forces fight off. In the immediate aftermath, one of the adventurers Tartuccio accuses the player of letting the assassins into the mansion and of being a secret spy for Pitax. Unable to determine the truth, Aldori splits the adventurers into two groups with the player leading one and Tartuccio leading the other.
As the hunt for the Stag Lord progresses, two different storylines proceed. In one, the player is informed by a mysterious drifter that Tartuccio is leading his team to finding a magical artifact of some importance. The player’s group chases after Tartuccio, during which Restov discovers that Tartuccio was the real Pitax spy. The party discovers that he has taken the disguise of a kobald named Tartuk where he has instigated a war between hordes of kobalds & mites residing under an old Sycamore tree. Making their way down to the shrine underneath the Sycamore, the party find Tartuccio passing the shrine’s artifact through a portal. Tartuccio is killed, but in the aftermath an unknown person revives him as a kobald permanently.
At the same time, the player encounters a nymph in their dreams, calling herself the Guardian of the Bloom. The nymph leads the player’s party to various locations in order to stop a curse blanketing the region with an impassible fog. After cleansing a nearby shrine, the party is able to assault the Stag Lord’s bandit fort and ultimately kill him. With both storylines complete, the party is welcomed back to Restov and the player is declared Baron (or Baroness) of the Shrike Hills.
Upon return, the player is required to address a number of problems plaguing their new kingdom. Among them is the Guardian of the Bloom promising them a reward, only to lure them into an ambush and now showing a desire to harm the player’s kingdom. Shortly after, the barony is attacked by hordes of trolls & kobalds terrorising their land. A hammer-shaped brand on the trolls makes them unnaturally resistant to fire, and ultimately leads the party to Trobold, an abandoned Dwarven outpost that has been claimed as a new city for kobolds & trolls. The party eventually reach Trobold’s leaders: Troll king Hargulka & resurrected Kobold king Tartuk. Depending on the player’s actions, Trobold may be destroyed and remain but regardless the attacks stop.
Months later, the kingdom is subject to a series of unusual events where citizens spontaneously transform into animals & unknown creatures. The kingdom’s advisers eventually find that the transformations are due to seeds which end up in victim’s stomachs and eventually sprout, creating a portal that brings a creature from elsewhere in (killing the host). It is eventually discovered that the seeds have been put into one of the kingdom’s rivers by a nearby goblin tribe worshipping an unknown entity. The player’s party attacks the tribe’s fort and forces the tribe’s shaman to reveal the source, but around the same time mass sproutings happen in the Capital. The player must decide whether to defend the Capital first or go straight to the source of the seeds; a giant everblooming flower inside a remote cave.
While investigating the everblooming flower, the party is transported to the First World, a primordial plane which acts as the home of the Guardian of the Bloom. Ironhide’s ultimate strategy bundle download mac. Through flashbacks, the player is shown the origin of the Guardian – Once a nymph called Nyrissa, she once attempted to create her own kingdom and received the ire of the Lantern King (a god-like Eldest in the First World) in the process. As punishment, the Lantern King charges her with destroying kingdoms in the Stolen Lands over time, with each kingdom becoming a grain of dust in a cup meant to be filled. The party learns that the everblooming flower exists in both the First World and Golarion, requiring the party to split up and attack the flower simultaneously in both planes. The kingdom once again returns to normal.
After a while, the player receives word from Maegar Varn, the monarch of neighbouring Varnhold. Arriving at the barony, the Baron finds all the citizens have disappeared but finds a raven following them. The player comes across a Barbarian camp, including one of a group of mysterious women calling themselves the Defaced Sisters. The player is asked to find her fellow Defaced Sisters at locations where they were looking for artifacts. Once finding the fates of all of them, the first Defaced Sister attempts to turn the barbarians against the player. Regardless of the resolution, the player learns of Vordakai, a former cyclops lich who ruled an empire on the surrounding land, and that the Defaced Sisters were looking for artifacts to open his tomb. The party in turn enter Vordakai’s Tomb, and eventually encounter the lich alongside his raven pet. During the battle, Tristian will appear and betray the player, taking from Vordakai’s eye an artifact known as the Eye of Abaddon which acts as the source of the lich’s power and disappearing in a portal. After defeating the lich, the Maegar and the Varnhold citizens are found in a series of jars in a nearby room and Maeger pledges his lands to the Baron.
While looking into the reason of Tristian’s betrayal, the kingdom is alerted to neighbouring Restov being under attack, with Jamandi Aldori requesting her allies to assist. The attackers are found to be a number of barbarian tribes following the Twice-Born Armag, a warlord believed to be a reincarnation of the legendary warlord of the same name. The Baron’s party is able to stop the attacks and chase Armag to the tomb of the original warlord, finding the new Armag holding an ancient sword. It transpires that the legendary Armag’s soul resides in the sword, and that the tale of the new Armag being a reincarnation was a fabrication told by the Defaced Sisters. Depending on how quickly the Baron finds him, they either find the new Armag possessed by the old’s soul or arrive just in time to prevent it.
At the same time, Tristian’s trail is found as the player chases him through a series of portals across the barony. Eventually, they find him at one of Nyrissa’s fortresses, in the hands of the Defaced Sisters and stripped of his eyesight. After being rescued, Tristian reveals that he was a divine being made mortal by Nyrissa and forced to do her bidding, including helping with some of the events plaguing the barony. The fate of Tristian lays in the player’s hands, including execution, exile or forgiveness. With both the Brevoy invasion and Tristian’s treachery resolved, the Baron is made a King as thanks from Restov.
Eventually the King receives an invitation to a tournament in Pitax, held by its king Castruccio Irovetti which becomes a thinly-veiled way for Irovetti to insult the player’s kingdom. Soon after, the kingdom is plagued by a number of problems including monsters appearing out of nowhere, bandits terrorising the player’s border regions and propaganda insulting the King’s ability to lead a kingdom. These are soon followed by an ultimatum from Irovetti to surrender the crown to him, who is also believed to be the instigator of the various problems.
While solving the various problems (as well as finding a few problems in Pitax due to Irovetti’s ruling), it is discovered that it is possible to enter Nyrissa’s dreams in the same way that she had done to others. This leads to the player learning more about her curse, including that she only has two kingdoms left to fulfill the curse: Pitax & the player’s kingdom. It is also revealed that the Lantern King had removed the ability to love from Nyrissa’s soul, embuing it in a wooden stick known as the Briar. Another nymph later reveals that the Briar was the artifact stolen by Tartuccio in the Old Sycamore, and that it is in the possession of Irovetti. The party heads to the city of Pitax where the King can optionally convince a number of factions within the city to revolt against their king. Regardless of events, Irovetti retreats into his palace to which the player follows. Irovetti is defeated, and the Briar is retrieved by the player.
With the player now being the sole ruler of the Stolen Lands, Nyrissa finally finishes with one large-scale endless assault with First World forces terrorising the player’s entire kingdom. The King is forced to travel to the far west, where they find a portal t
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